Templar’s Might is a unique holy armor that appears to have been designed with a paladin in mind. Other classes or constructions may find that Templar’s Might has little to offer them.

The statistics:

Defense: 1622-1923

Required level: 74

Required Strength: 232

Durability: 60

+ 170-220% Enhanced Defense

+ 250-300 Defense vs. Missiles

+ 10-15 Strength

+ 10-15 to vitality

+ 20% faster hit recovery

+ 40-50 Maximum resistance

+ 1-2 TB Offensive Auras (Paladin Only)

Required level: 74

Required Strength: 232

The huge Strength requirement tends to scare many players; Along with the fact that at level 74, there is other body armor that is more useful, with more useful modifications, and it is clear why most would consider Templar’s Might to be relatively weak body armor.

+ 170-220% Enhanced Defense

What Templar’s Might has going for it is that it has one of the highest defenses in Diablo 2. If the player already has high strength, due to Force or other equipment charms, then the high Defense in Templar’s Might can do make it a little more attractive option. This is especially true if the character is a Paladin and has high Challenge levels, which increases Defense by a percentage, making each point count towards a very high Defense value.

+ 250-300 Defense vs. Missiles

Keeping with the Defense theme, this is a good mod to have, which gives you more protection against ranged attacks from your enemies.

+ 10-15 Strength

+ 10-15 to vitality

These are decent boosts for your strength and vitality. The boost to your Strength is excellent if you have any other item with a high Strength requirement. The Vitality boost is very good, as it increases your Life, but it tends to favor melee characters more, who get 3-4 hit points per one point of Vitality, compared to casters, who only get 2 per point.

+ 20% faster hit recovery

When your character catches it, there are some animation frames. If your opponent hits you for 1/12 of your hit points or more, you also run the risk of being stunned. Faster Hit Recovery helps your character to recover from the blow of his enemies; The more you have, the faster you can recover from blows and dish out your own damage.

+ 40-50 Maximum resistance

At level 74, your character should have no stamina issues, making this mod practically useless.

+ 1-2 TB Offensive Auras (Paladin Only)

Paladins might find this mod to be Templar’s Might’s saving grace.

Summary:

With a high strength requirement and no stamina increases, Templar’s Might offers little for high-level players. In fact, these drawbacks also make it an unfeasible option for mercenaries, who tend to need all the resistances they can get just to survive for an effective period of time on Hellish difficulty. All Templar’s Might mods seem to point to the fact that it could be useful armor for paladins, but even they might find the lack of resistances too high a price to pay.

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